| Notice: I do not update this page frequently. Games may be out of
stock. I checked in March 2005 and marked the games that were unavailable. |
Recommended Games
Introduction
There are a lot of enjoyable, sophisticated board and card games that involve
strategy, bidding, trading, or power struggles. The best games are simple yet
challenging. Most of the good games are imported from Europe, where serious
game playing is more popular than in the United States. This page describes
games I like. You will not find most of them in Toys "R" Us or other popular
toy stores that carry shallow game selections. They are generally sold
in small specialty game stores.
Funagain Games
has a terrific selection; they have or can obtain almost any game currently
published and many past games. Their prices are good and more than make up for
the shipping costs, at least compared to stores near me. Still, you will save
on shipping if you bundle your orders. Below, I give links where you can find
out more and purchase these games at Funagain Games, which gives me 5% referral
credits.
The owner of Gamefest asked me to list
his site. I do not have any experience with it. If you buy from them,
please
let me know about your experience.
Here is a list of my game collection.
Starter Games
These are good introductory games for new game players. They are generally
short, fun, and easy to learn. They have proven their value. They were fun when
I first played them, I have played them again and again, and they are still
fun.
- Abalone (2 players, or 3 with expansion marbles)
- Abalone is a strategy game with very simple rules but
quite involving play. I have had it for ten years, and it is still
fun to play. It can be taught in 30 seconds yet absorbs your
attention in the first game. The three-player variant is interesting,
because you must not merely win but also keep your opponents
from killing each other off lest one of them win before
you get going.
- Quoridor (2 or 4 players)
- Quoridor is an appealing strategy game that is
easy to learn and attracts watchers into playing. On each
turn, you either move your pawn or place a blocking wall.
This simple concept produces entertaining strategies as you
try to make your opponent zig zag as much as possible.
Sometimes it is even to your advantage to restrict your own
path.
- Can't Stop (2 to 4 players) (Out of stock March 2005)
- Can't Stop challenges you to choose
between keeping what you have got or risking it in a try for more. You
might make more progress, or the dice might leave you stranded and cost you
everything you had gained on the current turn.
- Trumpet (2 to 6 players) (Out of stock March 2005)
- Trumpet is a pleasant trick taking game.
Tricks are won to advance in a token race around a board. Certain
squares on the board allow the player to change the trumps.
The game is entertaining and not hard to teach.
Party Games
These games are good for large groups and appeal to a general audience.
- Apples to Apples (4 to 10 players, the more the merrier)
- Apples to Apples is a guaranteed fun game at
parties. Play is active and draws in even people who are
typically reluctant to get involved. Everybody participates
in every turn. The rules are simple: The current judge
reveals an adjective card (like "Powerful"), and each player
chooses a noun card (like "Volcano" or "Television") from
their hand to match the adjective and puts it on the table.
Since the last card played doesn't count, play is fast. The
judge then decides the best match, and the decision is
often amusing. There are also expansion packs:
One,
Two,
Three, and
Four.
- 25 Words or Less (2 teams, minimum 4 players, more than 6 preferred) (Out of stock March 2005)
- 25 Words or Less is a good party game for
intelligent people. A member from each team bids on how
few words they need to get their team to say all five
phrases on a card. The bidding brings the game to the skill
level of the participants.
General Interest
These are generally good games that are in between light games and
serious games. They are good for people who like to play games, and
they are entertaining and interesting the first time they are played.
- Evo (3 to 5 players)
- This is a very good game for gamers and occasional
players alike. The rules aren't too complicated but give
plenty of opportunity for play, play is active throughout
the game, and the theme is appealing. Each player has a
species of dinosaurs and acquires various mutations to help
their species survive. Fur keeps dinosaurs alive when it is
cold, horns aid combat with other species, and eggs make more
dinosaurs. Over a series of turns, players compete to do
the best with their species. Play is lively.
- Edel, Stein & Reich (3 to 5 players)
- Edel, Stein & Reich (German version) or Basari
(English version) is deceptive. When you learn the rules, it seems
there is nothing to the game, just bid for what you want and take
gems or money. The game is actually subtle and competitive. You cannot
always get what you want, and you have to make choices about taking
risks, what your opponents might do, how to structure an offer to
induce your opponent into agreeing, and more. Easy to learn yet
intriguing the first time you play.
- Hare and Tortoise (2 to 6 players)
- Hare and Tortoise is designed as a children's game, but
it is an interesting game, particularly because the rules make it
advantageous to move backwards sometimes.
- Montgolfiere (2 to 6 players)
- Montgolfiere is a light game that causes the players to
interact by hooking onto higher balloons, drop sleeping gas on
lower balloons, and guessing what other players might play.
- Union Pacific (2 to 6 players)
- I enjoy the way this game plays. The times when
dividends are paid are semi-random, and the tension builds
deliciously. The game involves building up railroad systems and
accumulating stock in them. Building and buying stock is an old theme,
but Union Pacific has a fresh feel and good play mechanics.
- Targui (2 to 4 players)
- Targui is a simple territory-conquering game (like Risk but
lighter).
- Cube Checkers (2 players) (Out of stock March 2005)
- This is a superb checkers variant. It is played
with dice instead of the usual checkers pieces. In addition to a
normal checkers move, you can increase the number on one
die, on most turns. Since a die cannot jump over a
greater-numbered die, the dice become more powerful as they
increase. This adds a great deal of strategy to the game.
- Spy Alley (2 to 6 players) (Out of stock March 2005)
- Spy Alley is more like the typical
American board game than others on this page. Players move around a
track on the board, acquiring items and paying penalties.
What makes it interesting is that you have to acquire all
the spy paraphernalia of your secret nationality without
revealing your nationality to the other players. So, to
bluff, players end up buying a lot of things they do not need.
More Serious Games
These are games that are lengthier and appeal to avid game players. Actually,
most of these are moderate length by the standards of truly serious game
players. These games tend to take an hour or two.
- Mississippi Queen (3 to 5 players)
- Mississippi Queen is a race down a river with
paddle boats. Each player makes small adjustments to the
speed and direction of their boat on each turn. One wants
to go fast, but going too fast can cause a player to crash
or not be able to make a crucial turn. The boats must also
slow down to pick up passengers twice during the race.
There are car-racing games that are similar in letting the
player choose the course of their car on the board, but I
find this to be a nicer game, achieving a pleasing
challenge without rules as complicated as the car-racing
games.
- Samurai (2 to 4 players)
- Samurai is an interesting tile-placing game.
Players lay tiles of various types and values to stake
claims to tokens. When a token is finally surrounded, the
player who has the highest total of claims to it wins it.
Strategy is enhanced by tiles of special or multiple
purposes and by the fact that each space for a tile is near
more than one token. Winning requires balance; the winner
is not the player who won the most tokens, but the player
who got the most categories in which they won the most
tokens.
- Tigris & Euphrates (2 to 4 players)
- Tigris & Euphrates is a very involved game,
but it is wonderfully balanced and quite absorbing for
serious game players. Players build kingdoms on a board and
maneuver to get income in each of four categories. This
causes them to struggle for control, and kingdoms merge and
separate in intertwined ways. Your score at the end of the
game is the number of points earned in the category you
have the fewest of, so you strive to balance your
power and earn income in each category.
- Hera and Zeus (2 players)
- Hera and Zeus is a battle between two players.
Some cards depict mythological warriers of various
strengths and others represent characters with mythological
powers. The players array the warriors on a small
battlefield and use the powers to examine and alter the
battle. There is a lot to learn in this game, but it starts
to flow after a few plays. There is tension between an
orderly battle that depends on warrior strengths and
disorder from the mythological powers that are randomly
drawn from the deck during the game. The tension is nicely
balanced, causing some amount of suspense, relief, and
disapppointment.
- Ra (3 to 5 players) (Out of stock March 2005)
- Ra is a well-balanced bidding game with
some interesting strategy twists. Various tiles are added to a
pot until a player declares an auction and bidding begins.
Different types of tiles contribute to a player's score in
different ways. E.g., one type gives points for each tile,
one type gives points for having the most of that type, and
one type gives points for each different kind within the
type. This causes each pot to have different values for
different players, which complicates the bidding. Sometimes
it is desirable to call an auction not to win to the tiles
in the pot but to force other players to expend their
money.
- Taj Mahal (3 to 5 players) (Out of stock March 2005)
- Taj Mahal is a complex game involving
competing for multiple resources, biding your time, and evaluating options.
The rules are lengthy.
Miscellaneous
- Torres (2 to 4 players)
- Torres is hardcore abstract strategy. Players build
castles and position pawns to earn points.
- Aladdin's Dragons (3 to 5 players)
- Players compete to win treasures that buy artifacts. Aladdin's
Dragons is an interesting game because it adds a magic component
that would be disruptive in many games but adds to the tension
in Aladdin's Dragons. Play the non-magic game only to learn
the rules and only part way, then play the magic game.
- Tightrope (Drahtseilakt in the original German) (3 to 5 players)
- Tightrope embellishes on the trick-taking
card game by giving positive points to the high card and
negative points to the low card. The goal is to have your
points balance out by the end of the hand. This causes you
to seek balance in your cards, but also to plan how to take
the tricks needed to correct your current imbalance.
Tightrope is a light little game, quickly learned
and played.
- Lord of the Rings (2 to 5 players)
- Lord of the Rings belongs in the serious games
section except that is not your typical competitive game.
It is hard and requires serious strategy, but all the
players must cooperate. The game is structured to make it
hard to win, so the players have to discuss their group
position and plan. Winning is not easy and will require
experience and learning.
- Schotten-Totten or Battle Line (2 players)
- Two players each compete to form better triples on their
side of nine stones. You can take a stone before your
opponent completes a triple on their side if you can prove
they cannot beat the triple you already have. This means
even if you are certain to take most of the stones eventually,
your opponent can still win if they can beat you to the punch on
three stones in a row.
- Buffy the Vampire Slayer (2 to 5 players) (Out of stock March 2005)
- I am a Buffy the Vampire Slayer fan,
so I could not resist buying the game when I saw it. To my
surprise, it is a fairly nice game. The play mechanics are
faithful to the television show and provide an interesting
game with several goals and interesting things to do.
© Copyright 1999 by
Eric Postpischil.